Sunday, 21 November 2010

Small update on CV90

Sooo.. Instead of spending the weekend chilling or drinking, it was spent packing the UV for the CV90. I wouldn't say I'm done... Cause everyone knows a UV map always can be optimized further, but I've almost reached the point where I can say I'm sattisfied. :)

small screenie of the UV map.

Thursday, 11 November 2010

Ghost Shader

Hi!

So. Another quick update on a piece I did a week or so ago -

A cartoony ghost shader of the character Boo!

Wednesday, 27 October 2010

Sacks *shrug* :P

Hiho guys.

Did a few sack-like props the other day. Here they are; nothing spectacular mind you, but.. meh ;D





Wednesday, 13 October 2010

hiho guys!

Another update!

This is a Prop for a project i'm working on, turned out pretty nice :)

Lowpoly is about 5.5k (Can't remember exactly!), the highpoly used to create the wooden texture was .. around 45 million polys :P

Anyways, here are the pics rendered fresh out of Maya.











And here are the Maps (lower res, mind you ;) )





Monday, 4 October 2010

CV 90 Basemesh/Lowpoly

Hiho folks!

Again, It's been quite some time since I updated this blod.. Tbh, It's been a hell of a 2 months :P Average out 15-16 hours work every weekday, and almost as much on the weekends. But it's finaly calming down - A bit!

Anyways, when I wasn't working I put together this CV9040 AFV! It's rather high-detailed at about 16k Tris, but I wanted the additional details in the mesh itself (and not only in the yet-to-come Normal Map!)

I haven't gotten that much sleep, but as yone would say in Swedish "Som man bäddar får man ligga".. Google it :P

So here are the pics, in no specific order:















Wednesday, 8 September 2010

Small update on the 300-style warrior

Been some time since I updated this thing.. Been working like a donkey on a treadmill..!

anyways, small update for the 300 style warrior, now with less 300-style.

<<

Here are the pics!




Friday, 23 July 2010

Todays work; lowpoly with normal map.

Couldn't be arsed to fix the few artifacts in the normal map in photoshop as I got hooked on a new project. :)

More to come!