Sunday, 3 April 2011

Combat Vehicle

Hiho!

Been a while now, but rest assured I've kept myself busy!

Here's the combat vehicle I've made for use in my thesis work :)

Ambient Occlusion Renders:



(basic) Shader Renders:


I have no real plans of doing lowpoly versions of the combat vehicle, though.. We'll see how things progress! :)

/Erik

Tuesday, 22 March 2011

Forever (alone) iPhone

Worked a lot on the Soldier, hi-poly sculpt is just about done as well as some of the lowpoly stuff.

This post is about a small funny lil' pic I made today though;


Good night!

Thursday, 10 February 2011

Soldier - Assault Rifle

So!

To be able create the bodyarmor for the soldier, I needed a fixed magazine size.. You know, for the pouches ;D

Soooooo... I made the soldiers weapon, turned out awesome. :D

Alright, so here it is:

Persp 1:

Persp1 Line:

Magazine1:

Magazine1 Line:

Side1:

Side1 Line:

Persp2:


Persp3:

Persp4:

Persp Back:

Top:
So that's it!

Next on the list is the bodyarmor!

Thursday, 3 February 2011

Soldier - Helmet

Long time no.. update!

So here's what I've been working on the last couple of days!

It's a MICH helmet with the following accessories:

- SureFire helmet light
- Goggles
- modified AN/NVS-14 Nightvision goggles
- Peltor Comtac II communication n' hearing aid
- antenna and battery pack

Perspective:


Perspective w. Nightvision goggles up:


Perspective w. wireframe


Right side:


Left Side:


Front:


Back:


Helmet Sub-D wireframe:


That's it for now! Oncoming week(s) I'll continue working on it, making a bodyarmor and such!

/Erik Andersson

Wednesday, 24 November 2010

Cool Stuff #3 - Shaders

So here are some of the more difficult tasks I've completed these past 7 months; big general purpose shaders for UDK.

Without going into any details on specifically what they do, they're all made to significantly simplify the workflow of models etc once inside the UDK.

Vegetation Material with vertexShading:


Props Material with all the features you could possibly want for a prop:


Character Material for.. again, all the features you could ever want for a character model in-game:

Tuesday, 23 November 2010

Cool Stuff #2

Shield and Barricades!









Cool Stuff #1

So!

Another smallish update, this time a Maya Fluid Fire. Pretty nifty stuff!



Highres video of the Fire: http://www.youtube.com/watch?v=GNy67OjmhW0

here's the lowres video of the Fire: