Wednesday, 24 November 2010

Cool Stuff #3 - Shaders

So here are some of the more difficult tasks I've completed these past 7 months; big general purpose shaders for UDK.

Without going into any details on specifically what they do, they're all made to significantly simplify the workflow of models etc once inside the UDK.

Vegetation Material with vertexShading:


Props Material with all the features you could possibly want for a prop:


Character Material for.. again, all the features you could ever want for a character model in-game:

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