So! Been some time since I last updated the blog (like.. a few days :P ), but I've been kept busy with other projects! (Shader creation in UDK!!!)
Anyway, here's the high poly sculpt for the redesigned dominix. I think it turned out quite well, of course it's not perfect.. But It'll look good as a normal map!
Here it is:
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Here is the basemesh I used to make the high-poly mesh:
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