So here are some of the more difficult tasks I've completed these past 7 months; big general purpose shaders for UDK.
Without going into any details on specifically what they do, they're all made to significantly simplify the workflow of models etc once inside the UDK.
Vegetation Material with vertexShading:
Props Material with all the features you could possibly want for a prop:
Character Material for.. again, all the features you could ever want for a character model in-game:
OMGrind is an artblog where I, Erik, intend to upload most of my arty doings. Models, animations, special effects etc. It's all good!
Wednesday, 24 November 2010
Tuesday, 23 November 2010
Cool Stuff #1
Sunday, 21 November 2010
Small update on CV90
Thursday, 11 November 2010
Ghost Shader
Subscribe to:
Posts (Atom)