Wednesday, 24 November 2010

Cool Stuff #3 - Shaders

So here are some of the more difficult tasks I've completed these past 7 months; big general purpose shaders for UDK.

Without going into any details on specifically what they do, they're all made to significantly simplify the workflow of models etc once inside the UDK.

Vegetation Material with vertexShading:


Props Material with all the features you could possibly want for a prop:


Character Material for.. again, all the features you could ever want for a character model in-game:

Tuesday, 23 November 2010

Cool Stuff #2

Shield and Barricades!









Cool Stuff #1

So!

Another smallish update, this time a Maya Fluid Fire. Pretty nifty stuff!



Highres video of the Fire: http://www.youtube.com/watch?v=GNy67OjmhW0

here's the lowres video of the Fire:

Sunday, 21 November 2010

Small update on CV90

Sooo.. Instead of spending the weekend chilling or drinking, it was spent packing the UV for the CV90. I wouldn't say I'm done... Cause everyone knows a UV map always can be optimized further, but I've almost reached the point where I can say I'm sattisfied. :)

small screenie of the UV map.

Thursday, 11 November 2010

Ghost Shader

Hi!

So. Another quick update on a piece I did a week or so ago -

A cartoony ghost shader of the character Boo!

Wednesday, 27 October 2010

Sacks *shrug* :P

Hiho guys.

Did a few sack-like props the other day. Here they are; nothing spectacular mind you, but.. meh ;D





Wednesday, 13 October 2010

hiho guys!

Another update!

This is a Prop for a project i'm working on, turned out pretty nice :)

Lowpoly is about 5.5k (Can't remember exactly!), the highpoly used to create the wooden texture was .. around 45 million polys :P

Anyways, here are the pics rendered fresh out of Maya.











And here are the Maps (lower res, mind you ;) )