So here are some of the more difficult tasks I've completed these past 7 months; big general purpose shaders for UDK.
Without going into any details on specifically what they do, they're all made to significantly simplify the workflow of models etc once inside the UDK.
Vegetation Material with vertexShading:
Props Material with all the features you could possibly want for a prop:
Character Material for.. again, all the features you could ever want for a character model in-game:
OMGrind is an artblog where I, Erik, intend to upload most of my arty doings. Models, animations, special effects etc. It's all good!
Wednesday, 24 November 2010
Tuesday, 23 November 2010
Cool Stuff #1
Sunday, 21 November 2010
Small update on CV90
Thursday, 11 November 2010
Ghost Shader
Wednesday, 27 October 2010
Sacks *shrug* :P
Wednesday, 13 October 2010
hiho guys!
Another update!
This is a Prop for a project i'm working on, turned out pretty nice :)
Lowpoly is about 5.5k (Can't remember exactly!), the highpoly used to create the wooden texture was .. around 45 million polys :P
Anyways, here are the pics rendered fresh out of Maya.
And here are the Maps (lower res, mind you ;) )
Another update!
This is a Prop for a project i'm working on, turned out pretty nice :)
Lowpoly is about 5.5k (Can't remember exactly!), the highpoly used to create the wooden texture was .. around 45 million polys :P
Anyways, here are the pics rendered fresh out of Maya.
And here are the Maps (lower res, mind you ;) )
Monday, 4 October 2010
CV 90 Basemesh/Lowpoly
Hiho folks!
Again, It's been quite some time since I updated this blod.. Tbh, It's been a hell of a 2 months :P Average out 15-16 hours work every weekday, and almost as much on the weekends. But it's finaly calming down - A bit!
Anyways, when I wasn't working I put together this CV9040 AFV! It's rather high-detailed at about 16k Tris, but I wanted the additional details in the mesh itself (and not only in the yet-to-come Normal Map!)
I haven't gotten that much sleep, but as yone would say in Swedish "Som man bäddar får man ligga".. Google it :P
So here are the pics, in no specific order:
Again, It's been quite some time since I updated this blod.. Tbh, It's been a hell of a 2 months :P Average out 15-16 hours work every weekday, and almost as much on the weekends. But it's finaly calming down - A bit!
Anyways, when I wasn't working I put together this CV9040 AFV! It's rather high-detailed at about 16k Tris, but I wanted the additional details in the mesh itself (and not only in the yet-to-come Normal Map!)
I haven't gotten that much sleep, but as yone would say in Swedish "Som man bäddar får man ligga".. Google it :P
So here are the pics, in no specific order:
Wednesday, 8 September 2010
Small update on the 300-style warrior
Friday, 23 July 2010
Wednesday, 21 July 2010
EVE Online Dominix redesign Sculpt
So! Been some time since I last updated the blog (like.. a few days :P ), but I've been kept busy with other projects! (Shader creation in UDK!!!)
Anyway, here's the high poly sculpt for the redesigned dominix. I think it turned out quite well, of course it's not perfect.. But It'll look good as a normal map!
Here it is:
--
Here is the basemesh I used to make the high-poly mesh:
Anyway, here's the high poly sculpt for the redesigned dominix. I think it turned out quite well, of course it's not perfect.. But It'll look good as a normal map!
Here it is:
--
Here is the basemesh I used to make the high-poly mesh:
EVE Online Dominix redesign Front View
Tuesday, 13 July 2010
EVE Online Dominix redesign Side View
Monday, 12 July 2010
300-Style Female Warrior
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